Yeah, fun stuff. i'm glad the game's getting more exposition, even if all the new people means a surge in negative reviews from people who don't realize how you need to be in touch with the community to learn and to be able to put at least 8 hour sessions to finish stuff.
I haven't played FtD since forever. I loved making the custom guns. My basic boat design was just a basically a tank. In appearance, not ability. Rather than making multiple guns, I just make one giant fuck all cannon that fired fast as hell. Looked like a building sized auto grenade launcher. It was horrible, the rounds were slow, inaccurate but holy shit if it hit something by sheer accident or I was firing at something that was immobile/very slow and it started landing shells, it would wreck. Then I ran across the first flying thing and it was all over. I tried to make something that could fly, I couldn't figure it out. I tried adding missile launchers, they couldn't engage fast enough so I ended up just going with something stupid and made a...can't remember what they're called, but they're the automated builder device. I had a pad on the back of the ship that would make a subunit, it was something like three balloons attached to a missile launcher. So now the new plan was, if I was fighting a flyer, run a way and start pumping out airlifted, automated, uncontrolled missile batteries that would just fire off missiles until they ran out of ammo. Worked out stupid well and if the missiles didn't hit half the time the pursuer would run into them so I added explosives to the sides of them and they turned into missile shooting aerial mines. Wacky game.
@A dude On the internet There's a bit of learning but once you go through it its not so hard. It's logical. I just have a bad memory and short attention span.
@DizzyPilot It's been so long since I played. A couple months back I tried to get back in it but I'd completely forgotten everything about it and stopped in the middle of the tutorials to learn putting stuff together.
And so, Martincitopants learns that prefabs are amazing shortcuts into playing the game, and also completely suck and should never be used in the same session.' Look upon them and dissect them to figure out how they work, and then build your own on the principals, that's the big brain move. I'd recommend learning how to create a manly steam engine(tm) for high power generation while being "relatively" cheap to operate. Then you can put screws on your ship that could, to put it lightly, be considered large. Giant sails are funny and all, but you really need that deck space for turrets and their fields of fire. Your next mission will be to learn how turret wells work and why they're important, and then how damage propagation in FtD works and why *that's* important, and then you can work on figuring out how the hell you want to compartmentalize your ship so it doesn't cease to exist when a high-caliber HE shell hits the turret face. Low profile turrets are also good, since they're smaller, harder to hit, and easier to build into superfiring batteries. You'll want as shallow a waterline/draft as you can manage for your vessel's intended size at the same time for maximum protection from bullets. Armor's good, but ship design is better. I'm of the opinion FtD's a rather realistic game, not because it's remotely realistic, but because my attempts at making a boat that didn't suck looked roughly like the entire real world per-dreadnought era before the royal navy figured out how modern boats worked. Friends don't let friends build pre-dreadnoughts.
Friends DO let friends build French Pre-dreadnoughts though. Because friends want to laugh at their friend's boats. Also, prefabs are fine as long as you make your own. Or steal them from godly designs.
Ftd player here, Im surprised you lived throughout hell in adventure being a ship(most experienced people would use a flying ship) so you were plaing hard mode especially the pulverizer (the submarine wih the red ring) Heres a tip to survive when you fall, press f11 to stop the game and press sit on the chair despite not being near it you will teleport to it Edit here: the heartstone keeps destroying itself because you reached a limit to how much you can build with the heartstone (think of it as a cpu being cooked) then you add heartstone extensions, it will stop itself from destroying itself(just like a cooler), you can see the. Numbers of blocks of what you can build by looking at the heartstone itself, and see how much blocks your ship has by clicking v, theres alot of information there including the names of enemy ship and yours and other things
@Snarky Mooses Shack no problem, you should get in touch with the community, alot of people are willing to help so if you can, you can ask for help, better place would be discord.
Wow, hey thanks for this comment. Only recently started dipping my toes into this title on a drunken whim and a dare and this post in general answered several lingering questions that I couldn't find answers to on the FTD wiki. I still have ZERO idea what the constantly changing numbers on the engine mean whenever I apply throttle to full or dial it back.😂
I love this game. Actually your first video made me buy it. I absolutely loved it and made some great things. Only thing I kinda dislike is that making something look good takes way longer than making a good vessel haha. I built craft that can beat the entire game but they don't look that great.
I couldn't build good looking ships for the longest time and then I finally got better at it (proof via shameless bragging - that helicopter he encounters early in the video is the Craftsman and it's one of my designs)... now the weird part is that I cant go back to just building purely for function. Even in my personal campaign ships I feel like they need to look good or they're not done.
I was going to go to bed like a responsible student until I saw this… Curse your incredible content lol! Edit: thx for all the likes and btw buy a plushie to do the homework for you!
I never sub to live/vod channels because I like edited content and find streams boring, you've changed this. This is great. I'd say keep it up but I know editing takes a lot of time and juggling multiple projects, even low effort ones, takes a lot out of people. Plus I'm not sure why this isn't on the main channel as filler content. It'd get more eyes on it and make more ad revenue. Just mark it is stream highlights or something if it taking less editing effort bothers you. It'll please the algorithm that favors more frequent uploads.
Honestly this is well-enough edited to be a main channel video, you could've easily uploaded it there. Not that I'm complaining, it's high-quality stuff.
"no pausing" you can still slow down time though. edit: P.S. use EMPs. you'll save on a lot of earned resources just by only destroying the enemy's AI in their vessels. This also lets you pirate the ships.. literally. if you manage to catch any, you get even MORE resources.
Martin. FTD player here. You actually got me into this game, and I have some tips for you. Make your own prefabs that don't suck. That way you can plonk them in when you are ready. screw gas engines they are not material efficient enough for adventure mode. Steam engine or GTFO come up with a design for your adventure mode and stick with it. Then keep evolving it as you play. Use auxiliary props and a PID to smooth out movement and fight sinking USE COUNTERMEASURES. CIWS, LAMS and interceptor missiles will save your life I guarantee it. Let's talk advanced cannons. Here are some good combos "belt blaster" biggest slowest pure HE shell you can fit in a belt fed system. AP tipped flak 80-100mm for CIWS and AA 250- 350mm HESH for armor shred 350-500mm APHE pen depth fuse for the 1 shots Railguns work best as pure AP or Hollow point for piercing or shredding
Nonsense, Mart! The Bean Berets are an amphibious attack force that can specialize in raid-and-slay naval warfare and piracy warfare that is essentially the Nordic equivalent of Viking raids. You’ll be fine, Beaner of Berets.
I handled Adventure for pretty long by making my machine a flying machine, with missile launchers I also know how to actually make things, though, so... (also, air vehicles can actually have far more powerful armour than a ship if they use custom jets, like the Scarlet Dawn thrustercrafts)
For that shark fin bastard, ive found a cluster of 3 5m length EMP torpedoes with a one turn keep it well away. Add a sonar sensor to an AI and set a PID to fire towards the target when a target is detected within a few kilometers and below 0m. Will take care of most submarines to be honest, and can be upgraded to a single or double large torpedo when needed.
@Ilia Color I pretty much only play adventure mode at this point, and when im adding that system resources are usually very tight. After the first few portals i usually have enough to not care but then idgaf about cost, im usually double or triple layering my ship in HA and alloys after I get the metal frame up.
@Tomson Larrson You can cancel out torpedoes that were distracted by a decoy or are too slow to catch up with you, as well as missiles that fell into the water (by crossing out missiles with negative acceleration). I don't understand how you can't afford one more weapon controller, but the rest is a matter of preference I guess.
@Ilia Color But why would you use that when trying to keep the price down and not connect that system to an AI? ACB works if a sonar can see and I dont want to clutter up my transmitter lines/run a connection to the missile controller.
@Tomson Larrson that's an Automatic Control Block (ACB), not PID. Also you don't want to use ACBs for missiles anymore, weapon controllers and cwis controllers cover all your needs in controlling missiles, interceptors and decoys.
@Tribble That may be the correct block, I havnt played FtD in a while deadass have forgotten what is named what. Whichever one you can set to control blocks based on certain parameters is the one.
Since watching this video, I've started doing some FtD adventure myself. It is a challenge. I've found that putting the propellers under the front helps early on.
Duuuude, I feel that with the nosebleeds, I had to take a steroid when my Crohn's was diagnosed and it caused me serious nosebleeds randomly for weeks. Shower? Nosebleed. Pooping? Nosebleed. DRIVING ON THE INTERSTATE? NOSEBLEED! The first time was actually in the car and it looked like a murdered someone for the car by the time I got home, my seatbelt, my shirt, my face, my pants, my steering wheel, all just covered in blood, it took two days to clean it all.
@Jake King Infusions are wildly more effective, and have less of the annoying side effects of the pills. I'm on entyvio, feel far far better than when I was on pills, and only have to deal with it for an hour every 2 months. If your insurance will cover it, absolutely go for the infusions.
A day later and #39 for trending for gaming! And not even know his main channel too. Goes to show how much dedication and effort he does on his main and other channels.
Hey, there! I just came across your channel, randomly from my suggested. I've never played From the Depths nor have any interest in it, but I wanted to let you know I get nose bleeds, too. Been getting them my whole life and they are indeed a tremendous fucking nuisance. So yeah, good on yuh'. Not many like us out there.
there was a time if you set the weapon to "explosive" (yes its a shooty shooty) it would explode every. single. block. sadly was soon fixed but it was funny
I'm so glad I clicked on your "My Summer Car" video when it showed up in my recommended videos under whatever I was watching. I can't stop rewatching ALL of your videos. Love your work my boy. Lettuce continue with your growing success!
something you said about AI aiming this reminded me of an old MMO where you can buy or build a ship and sail around. BUT aiming the guns is a problem, SO i used "explosive cannonballs", which still damage enemies on a near miss. the only problem it that they are more expensive than normal cannonballs. YES, you have to BUY AMMO in that game. i wish i could remember the name...
I downloaded this game about a month ago after seeing it on your main channel and it beat me up so hard I wanted to return it but I didn't and now its prolly my favorite game
There’s some lovely people on discord that would be happy to help getting to know the game more. One of the places for it is their official discord which you can find in the game menu somewhere
I like imagining that Martin’s ship is actually just a tiny lil raft carrying a man in a suit with a rainbow frog head, who happens to be holding a Glock with a Snickers bar loaded in one hand, and a quad barrel rocket launcher in the other, and a third arm that’s just flicking people off
I wouldnt mind (do it) seeing you do FTD multiplayer (do it) like the factorio video (do it) I'm sure doing a co-op campaign (do it) would be really entertaining to see (do it) but just if you're up for it (do it) I don't want to force you to (do it)
I'd be cautious about using the term "experienced Somali pirate." They don't care about the inexperienced ones, but they keep tabs on the ones with some shanties under their belt.
Ngl I think it would be much funnier if the sawblade ship from the beginning wasn’t even shooting you, it was just approaching you, slowly, menacingly, and most importantly *dangerously*
Its super sad that games like this never get support they deserve. Being able to make you own vehicle is such a great concepct but be it the players or devs the game always fails for one reason or another, that super sad.
Games doing fine lol. Been out of early access for 2 years now, and with new content in alpha testing rn such as actual propellors (for aircraft, instead of dediblades)
You are my #1 BRclip by far. Your stuff is entertaining as hell, funny, and you always manage to put a twist on old games that you've already played. I know there''s a large chance you won't see this but I just wanted to say congrats on your insane BRclip success and I'm excited for all the videos to come.
Martin is one of only a select few creators can have Live channel content on par with their main in quality
@Nelson Foster lol what no it’s not
That's racist.
@Yousonofadingus welyn maybe
@Cash Everett fair
@PoobLord that’s what I was thinking too
As a ftd player who attempts to design coherent ships, this reminded me of the time path land made a battleship out of only prefabs
For anyone wondering I think he meant the BRclipr Lathland
Yeah, fun stuff. i'm glad the game's getting more exposition, even if all the new people means a surge in negative reviews from people who don't realize how you need to be in touch with the community to learn and to be able to put at least 8 hour sessions to finish stuff.
B O A T
Yeah that was e very effective ship though pureley through gun spam but het it works and as a space orc myself I cannot fault more dakka
I haven't played FtD since forever. I loved making the custom guns. My basic boat design was just a basically a tank. In appearance, not ability. Rather than making multiple guns, I just make one giant fuck all cannon that fired fast as hell. Looked like a building sized auto grenade launcher. It was horrible, the rounds were slow, inaccurate but holy shit if it hit something by sheer accident or I was firing at something that was immobile/very slow and it started landing shells, it would wreck. Then I ran across the first flying thing and it was all over.
I tried to make something that could fly, I couldn't figure it out. I tried adding missile launchers, they couldn't engage fast enough so I ended up just going with something stupid and made a...can't remember what they're called, but they're the automated builder device. I had a pad on the back of the ship that would make a subunit, it was something like three balloons attached to a missile launcher. So now the new plan was, if I was fighting a flyer, run a way and start pumping out airlifted, automated, uncontrolled missile batteries that would just fire off missiles until they ran out of ammo. Worked out stupid well and if the missiles didn't hit half the time the pursuer would run into them so I added explosives to the sides of them and they turned into missile shooting aerial mines.
Wacky game.
@A dude On the internet There's a bit of learning but once you go through it its not so hard. It's logical. I just have a bad memory and short attention span.
I've wanted to try getting the game but building guns and engines scares me
@DizzyPilot It's been so long since I played. A couple months back I tried to get back in it but I'd completely forgotten everything about it and stopped in the middle of the tutorials to learn putting stuff together.
@Lyze Can you add them? if so, then you can begin your soggy crusade!
@DizzyPilot You know, kinda except it didn't even have the auxilary heavy bolters and such.
The game chat at 13:19 describes the community of this game pretty well 😂
And so, Martincitopants learns that prefabs are amazing shortcuts into playing the game, and also completely suck and should never be used in the same session.'
Look upon them and dissect them to figure out how they work, and then build your own on the principals, that's the big brain move. I'd recommend learning how to create a manly steam engine(tm) for high power generation while being "relatively" cheap to operate. Then you can put screws on your ship that could, to put it lightly, be considered large. Giant sails are funny and all, but you really need that deck space for turrets and their fields of fire.
Your next mission will be to learn how turret wells work and why they're important, and then how damage propagation in FtD works and why *that's* important, and then you can work on figuring out how the hell you want to compartmentalize your ship so it doesn't cease to exist when a high-caliber HE shell hits the turret face. Low profile turrets are also good, since they're smaller, harder to hit, and easier to build into superfiring batteries. You'll want as shallow a waterline/draft as you can manage for your vessel's intended size at the same time for maximum protection from bullets. Armor's good, but ship design is better.
I'm of the opinion FtD's a rather realistic game, not because it's remotely realistic, but because my attempts at making a boat that didn't suck looked roughly like the entire real world per-dreadnought era before the royal navy figured out how modern boats worked. Friends don't let friends build pre-dreadnoughts.
@SephirothRyu
just steal the whole Godly ship, works fine
@Happy Henks From The Depths
Whats the game called
Friends DO let friends build French Pre-dreadnoughts though. Because friends want to laugh at their friend's boats.
Also, prefabs are fine as long as you make your own. Or steal them from godly designs.
Man I was expecting like just a portion of some of your livestreams but this is actually on par with the stuff on the main channel! Awesome!
HE STREAMS
@Ezekiel Hinds yeah he did great :)
@Marssaa Honestly I think Danu did a great job at capturing Martin's "voice" or "style". It very much feels like Martin did it himself
Pretty much a highly edited vod.
@Memeninja and asics gel 7s
Mad props, this game has a staggeringly high learning curve. Congrats on making a useful vessel, seriously!
Yeah it really does.
I like how martin has gone from i made the largest battleship in this game to boat nuts so boat no go up.
Ftd player here, Im surprised you lived throughout hell in adventure being a ship(most experienced people would use a flying ship) so you were plaing hard mode especially the pulverizer (the submarine wih the red ring)
Heres a tip to survive when you fall, press f11 to stop the game and press sit on the chair despite not being near it you will teleport to it
Edit here: the heartstone keeps destroying itself because you reached a limit to how much you can build with the heartstone (think of it as a cpu being cooked) then you add heartstone extensions, it will stop itself from destroying itself(just like a cooler), you can see the. Numbers of blocks of what you can build by looking at the heartstone itself, and see how much blocks your ship has by clicking v, theres alot of information there including the names of enemy ship and yours and other things
@DsireX Groovy. Might make my attempts at recreating a Type XII U-Boat in adventure mode easier.
@Snarky Mooses Shack no problem, you should get in touch with the community, alot of people are willing to help so if you can, you can ask for help, better place would be discord.
Wow, hey thanks for this comment. Only recently started dipping my toes into this title on a drunken whim and a dare and this post in general answered several lingering questions that I couldn't find answers to on the FTD wiki.
I still have ZERO idea what the constantly changing numbers on the engine mean whenever I apply throttle to full or dial it back.😂
I love this game. Actually your first video made me buy it. I absolutely loved it and made some great things. Only thing I kinda dislike is that making something look good takes way longer than making a good vessel haha. I built craft that can beat the entire game but they don't look that great.
I couldn't build good looking ships for the longest time and then I finally got better at it (proof via shameless bragging - that helicopter he encounters early in the video is the Craftsman and it's one of my designs)... now the weird part is that I cant go back to just building purely for function. Even in my personal campaign ships I feel like they need to look good or they're not done.
Yeah man, never in any games that are about building stuff I can make a good looking anything
Du hast vollkommen Recht. Aber ich werde nicht darauf hereinfallen.
I was going to go to bed like a responsible student until I saw this… Curse your incredible content lol!
Edit: thx for all the likes and btw buy a plushie to do the homework for you!
@Sniperx 🤔
@Ethan Byles what is sleep?
@LUKAS VOORHIS indeed
cringe
already bought one and the fucker is lazier than me
If you capture the enemy ships you get more salvage. Also aim for the enemy AI and avoid damaging too much of the enemy to max material gain.
I never sub to live/vod channels because I like edited content and find streams boring, you've changed this. This is great. I'd say keep it up but I know editing takes a lot of time and juggling multiple projects, even low effort ones, takes a lot out of people. Plus I'm not sure why this isn't on the main channel as filler content. It'd get more eyes on it and make more ad revenue. Just mark it is stream highlights or something if it taking less editing effort bothers you. It'll please the algorithm that favors more frequent uploads.
This one has a different editor. I like his style.
11:42 good job to the editor for putting savage oppress’s soundtrack from Star Wars the clone wars for the pod racer bit, a man of culture indeed
@Roqui_ For this video, it was edited by someone else. Check the video description.
you mean Martincitopants?
this guy is my fav person on youtube, every single video is amazing and I can never get bored. Never quit youtube bro your doing amazing
Honestly this is well-enough edited to be a main channel video, you could've easily uploaded it there. Not that I'm complaining, it's high-quality stuff.
If I’m not mistaken, this channel has another editor that does the stream stuff, whilst the main channel is only Martin in control
@Jonaz A thanks the channel is gold
@Connor Just martincitopants, the same as this channel but without the "LIVE"
What's the main channel name ?
I really hope Martin discovers/remembers the existence of PAC weapons in this game.
It can do a LOT more than just being a submarine laser-sword. :)
"no pausing" you can still slow down time though.
edit: P.S. use EMPs. you'll save on a lot of earned resources just by only destroying the enemy's AI in their vessels. This also lets you pirate the ships.. literally. if you manage to catch any, you get even MORE resources.
Love how when selecting weapons he just bypasses the “tactical nuke”
14:26 because you need hitiles not missiles
Watching this with a thousand hours in this game has been an experience
He’s like if internet historian got deep fried and became a professional gamer
Kudos to the editor. He knows the Marticinopants style. Made even look like Marti is doing it himself lmao
@[ *Ruby: Navy* ] see description
You realize Martin does his own editing right
Martin. FTD player here. You actually got me into this game, and I have some tips for you.
Make your own prefabs that don't suck. That way you can plonk them in when you are ready.
screw gas engines they are not material efficient enough for adventure mode. Steam engine or GTFO
come up with a design for your adventure mode and stick with it. Then keep evolving it as you play.
Use auxiliary props and a PID to smooth out movement and fight sinking
USE COUNTERMEASURES. CIWS, LAMS and interceptor missiles will save your life I guarantee it.
Let's talk advanced cannons.
Here are some good combos
"belt blaster" biggest slowest pure HE shell you can fit in a belt fed system.
AP tipped flak 80-100mm for CIWS and AA
250- 350mm HESH for armor shred
350-500mm APHE pen depth fuse for the 1 shots
Railguns work best as pure AP or Hollow point for piercing or shredding
Nonsense, Mart! The Bean Berets are an amphibious attack force that can specialize in raid-and-slay naval warfare and piracy warfare that is essentially the Nordic equivalent of Viking raids. You’ll be fine, Beaner of Berets.
I handled Adventure for pretty long by making my machine a flying machine, with missile launchers
I also know how to actually make things, though, so...
(also, air vehicles can actually have far more powerful armour than a ship if they use custom jets, like the Scarlet Dawn thrustercrafts)
You know there's a word for these water floaty things, but for some reason i can't remember the word
From the depths is honestly my favorite game to watch him play
For that shark fin bastard, ive found a cluster of 3 5m length EMP torpedoes with a one turn keep it well away. Add a sonar sensor to an AI and set a PID to fire towards the target when a target is detected within a few kilometers and below 0m. Will take care of most submarines to be honest, and can be upgraded to a single or double large torpedo when needed.
@Ilia Color I pretty much only play adventure mode at this point, and when im adding that system resources are usually very tight. After the first few portals i usually have enough to not care but then idgaf about cost, im usually double or triple layering my ship in HA and alloys after I get the metal frame up.
@Tomson Larrson You can cancel out torpedoes that were distracted by a decoy or are too slow to catch up with you, as well as missiles that fell into the water (by crossing out missiles with negative acceleration). I don't understand how you can't afford one more weapon controller, but the rest is a matter of preference I guess.
@Ilia Color But why would you use that when trying to keep the price down and not connect that system to an AI? ACB works if a sonar can see and I dont want to clutter up my transmitter lines/run a connection to the missile controller.
@Tomson Larrson that's an Automatic Control Block (ACB), not PID. Also you don't want to use ACBs for missiles anymore, weapon controllers and cwis controllers cover all your needs in controlling missiles, interceptors and decoys.
@Tribble That may be the correct block, I havnt played FtD in a while deadass have forgotten what is named what. Whichever one you can set to control blocks based on certain parameters is the one.
May this enlightenment always be with you, Mr. Martincito. Amazing content as always, love ya.
this is most certainly one of the videos ever made.
No genuinely it's fucking great :)
Since watching this video, I've started doing some FtD adventure myself. It is a challenge.
I've found that putting the propellers under the front helps early on.
There is a block called a fusebox, u can use it to make ur shells explode based on proximity to a target on crams like artillery, its pretty cool
Duuuude, I feel that with the nosebleeds, I had to take a steroid when my Crohn's was diagnosed and it caused me serious nosebleeds randomly for weeks. Shower? Nosebleed. Pooping? Nosebleed. DRIVING ON THE INTERSTATE? NOSEBLEED!
The first time was actually in the car and it looked like a murdered someone for the car by the time I got home, my seatbelt, my shirt, my face, my pants, my steering wheel, all just covered in blood, it took two days to clean it all.
I feel bad for you.
Holy shit, Jake. Hope you're doing good now.
Have you heard of a thing called “Vitamin K”?
I'm sure thats what you told the authorities, but I'm onto you Jake... I know what you did...
@Jake King Infusions are wildly more effective, and have less of the annoying side effects of the pills. I'm on entyvio, feel far far better than when I was on pills, and only have to deal with it for an hour every 2 months. If your insurance will cover it, absolutely go for the infusions.
And thus begins the first of many masterpieces-to-come on this channel.
Gotta love the fact that despite having a high-end pc, he is on some of the lowest graphics settings... very nice.
been playing FTD for years and its nice to see it have a bit more life and new blood
A day later and #39 for trending for gaming! And not even know his main channel too. Goes to show how much dedication and effort he does on his main and other channels.
That Australian prefab joke made me actually laugh out loud, love it
bro made a
giant taco bell sign using a sail
I almost choked on my own laughter when you mentioned the star wars vehicle with 4 nuclear warheads strapped to it speeding towards XD
Hey, there! I just came across your channel, randomly from my suggested. I've never played From the Depths nor have any interest in it, but I wanted to let you know I get nose bleeds, too. Been getting them my whole life and they are indeed a tremendous fucking nuisance. So yeah, good on yuh'. Not many like us out there.
I feel like everyone had a clear moment of “OH, THAT’S WHAT THAT DOES.”
12:54
@mts(BLOOD!)
@Sh4d0w0verdr1vememories broken
@Sh4d0w0verdr1ve OH NO THERE WILL BE BLOOD
there was a time if you set the weapon to "explosive" (yes its a shooty shooty) it would explode every. single. block. sadly was soon fixed but it was funny
I like how it even went after a Marauder to show him, a ship so notorious to be a testing target that it's put in the official lore of the vehicle.
Some dude built a laser sword wielding submarine. I’m getting the feeling you weren’t the protagonist of this game from the very beginning
I'm so glad I clicked on your "My Summer Car" video when it showed up in my recommended videos under whatever I was watching. I can't stop rewatching ALL of your videos.
Love your work my boy. Lettuce continue with your growing success!
Right on! FTD needed to get more recognition! Great on ya Marty boi!!
its nice to see someone actually relevant play a niche game i thoroughly enjoyed as a young lad
This editor knows what to do. The commentary and the edits are well lined up
Look at the description
@Funky Man this vod was edited by a different person.
he edits his main channel vids though.
He edits his own vids lmao
Oh my god. I'm so glad You are playing this. It's perfect for your content.
something you said about AI aiming this reminded me of an old MMO where you can buy or build a ship and sail around.
BUT aiming the guns is a problem, SO i used "explosive cannonballs", which still damage enemies on a near miss.
the only problem it that they are more expensive than normal cannonballs.
YES, you have to BUY AMMO in that game.
i wish i could remember the name...
Lebote?
@A Very Sexually Deviant Orange nope, even older.
Blackwake? Archeage?
Btw this is extremely entertaining. I would watch a lot more of this
Please finish this series, these streams were absolute gold
This needs to be a thing this was amazing to watch
3:52 "The answer? Use a gun. And if that don't work, *use more gun."* - Engineer
i would love to see you play this more 😁
loving the speedrunner music :') it's ingrained into my nightmares after beating all the unfair difficulties
Ah, a return to From the Depths. A pleasant return I would say.
Me: *loving any sort of content Martin puts out*
Also me: *Just Cause 2*
Great video but as an experienced player this was excruciating to watch but hilarious. Like having a tooth pulled while watching standup.
The guy who edited this vid did an insanely good job he made your editing stile work perfectly with the stream recap video
If you every say "let us begin" without a picture of a lettuce my disappointment would be immeasurable and my day will be ruined
seeing him make that cannon himself i felt the old tech screaming at me XD that cannon was what you used to do when APS first came XD.
Man i loved when robbaz the BRclipr use to play this game it was so fukn amazing. The ships he built where unreal.
7:05 random viewer "how is this compliant to the laws of physics?"
Mart: "see that's the cool part... its not."
-best line
"what the fuck is THAT?!"
That, sir, is what is called an... Aero-plane... Seems it runs on fuel and propellers to function.
It's nice to know that Martin is the Protagonist from every anime ever, just constantly gushing blood from his nose.
I downloaded this game about a month ago after seeing it on your main channel and it beat me up so hard I wanted to return it but I didn't and now its prolly my favorite game
It is refreshing watching someone who isn't god tier at building make their way through the game. Subbed
There’s some lovely people on discord that would be happy to help getting to know the game more. One of the places for it is their official discord which you can find in the game menu somewhere
I like imagining that Martin’s ship is actually just a tiny lil raft carrying a man in a suit with a rainbow frog head, who happens to be holding a Glock with a Snickers bar loaded in one hand, and a quad barrel rocket launcher in the other, and a third arm that’s just flicking people off
Gotta love this channel and its content!
Sweet work with the vid, I'd be curious to know how much of a difference having an editor made
Love seeing you play this :D pls more
I love adventure mode. Best part of the game.
Mart: is my nose bleeding?
also Mart: proceeds to do the one thing that you shouldn't do when you have a bloody nose
I wouldnt mind (do it) seeing you do FTD multiplayer (do it) like the factorio video (do it) I'm sure doing a co-op campaign (do it) would be really entertaining to see (do it) but just if you're up for it (do it) I don't want to force you to (do it)
I would love this as a consistent in between upload thing, keep up the gud work :)
12:15 dude I lost my sh*t from laughing that hard I love these random unexpected things man haha
As a german, i feel you on those gun laws. Planning to move to austria so i get to have at least some freedom sticks
I love your content.
I don't know why I thought you would never do From the Depths.
He did a video on it before on his main channel.
For anyone wondering: 36 meters / sec with sails is 129 km/h, also known as H4X! xD
If only they had drafted Martin into the emu war, they may have won
Bet this was secretly meant for the main channel but the fear of BOAT comments was too strong. Amazing content, thank you :)
I was hoping it would live for long enough to be featured in an FtD video.
Loved your other video on this game, really should post more content of it
“It should be no problem. Whatsoever.”
_foreshadowing_
"railguns don't need cooling" is a very troubling sentence
I'd be cautious about using the term "experienced Somali pirate." They don't care about the inexperienced ones, but they keep tabs on the ones with some shanties under their belt.
Ok so you should use torpedoes to deal with the laser sub also watch some gun tutorials it may help your build skills
0:31 He was made to rule the waves across the seven seas
To lead the warmachine
Rule the waves
Build in designer first.
It helps to figure out the basics before you run.
Also thruster craft are important to get floating portals.
This video was so good I fell down the stairs and broke 2 bones in my leg 10/10
This is my favorite way to play even though I'm not an engineer and have made a limited amount of boats that actually float.
Ngl I think it would be much funnier if the sawblade ship from the beginning wasn’t even shooting you, it was just approaching you, slowly, menacingly, and most importantly
*dangerously*
for early game adventure mode a single medium emp missile will probably by all you need untill you get enough resources.
Great content! I can see why BRclip recommended your channel to me.
god damn was i waiting for a continuation for this game on your channel
yoooo he reached 100K on here, which i am sure is his main channel, very good, there is definitely not a bigger achievement he has recently obtained
Its super sad that games like this never get support they deserve. Being able to make you own vehicle is such a great concepct but be it the players or devs the game always fails for one reason or another, that super sad.
Games doing fine lol. Been out of early access for 2 years now, and with new content in alpha testing rn such as actual propellors (for aircraft, instead of dediblades)
You are my #1 BRclip by far. Your stuff is entertaining as hell, funny, and you always manage to put a twist on old games that you've already played. I know there''s a large chance you won't see this but I just wanted to say congrats on your insane BRclip success and I'm excited for all the videos to come.
see how much blocks your ship has by clicking v, theres alot of information there including the names of enemy ship and yours and other things